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Notes on character creation.

All players are encouraged to develop a character that they will find enjoyable and interesting to play, that fits into the feel and nature of the game-world. Characters should be sensible and credible with respect to the level of a starting character within the 5000 REM world, e.g. no special-forces veteran would be so inexperienced as an early character. However, players should feel free to speak with a Referee about the possibilities of playing a character who could expect to reach that position given time, e.g. a prospective candidate for a covert organisation who must pass tests to join.

Players should bare in mind that, though freedom to create is desired in this game, etiquette toward other players and the general public means that certain characters and behaviours are not suitable in 5000 REM.  Players are reminded to show consideration with regard to matters such as drug use (with real world illegal substances also being prohibited from the game), religion, gender and sexuality.

5000 REM is a small and flexible game where characters actions in histories can effect the direction of stories and events, creating a strong character background is not only a good start for designing a character but also allows Referees to easily develop narratives and concepts to better suit that character. Character and background skills are flexible and dynamic and should allow the creation of most character concepts, however if you have concept that can not easily be matched to the existing skills players should discuss the possibilities of alternative skills with a Referee.

Though character creation and costuming in 5000 REM is intended to be potentially very quick and easy, players are encouraged work on complete and interesting character-costumes that are different from the player’s normal clothing.  Efforts in the character background and costume creation are rewarded initially in bonuses to starting skill points but advantages will carry on into the game proper in subtle ways also.

Last Updated on Saturday, 20 February 2010 11:54


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Evening everyone,
A reminder that this Friday is the IC evening at the Glowing Dog, start time will be 1900 as usual.
15th February (Friday) - IC evening
22nd February - Downtime Deadline
16/17th March - Day Event - it is looking likely that this will be the 16th as F&H is running on the Sunday. Anyone interested in attending please let me know by the 17th of February (this Sunday). So long as numbers are decent we will be running the Dark Valley mission where are all that training from January can be put into play. This will also be our first multi-site mission.
Mid April - Weekend Event/Indoor - this is dependent on a few things, though I have been told that F&H have a fest running on the 12th of April so it is unlikely to be then.
Any questions, please let me know.




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