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Knowledge Skills

These skills cover learned knowledge.

Medicine
Level 1 – the character has a basic knowledge of first aid, bandaging wounds and can detect a poisoning or illness.
Level 2 – the character has a good knowledge of general medicine and can diagnose diseases and poisonings. They can also perform basic treatments to restore lost WP.
Level 3 – the character could be a skilled doctor. They can treat serious injuries and restore lost HP.

Tutor
The character is a skilled teacher and may teach other characters any other skill that they possess. Per downtime period, a teacher may teach up to their skill level in skills, e.g. a character with Level 3 Tutor may teach one level 3 skill, one level 1 skill and one level 2 skill or three level 1 skills. All normal teaching and skill advance restrictions apply. The teaching character should roleplay some of the tutoring before submitting their downtime.
Level 1 – the character may teach up to level 1 skills
Level 2 – the character may teach up to level 2 skills
Level 3 – the character may teach up to level 3 skills

Survival
The character has knowledge of survival and bushcraft skills.
Level 1 – the character can recognise basic signs in nature and can spot (although not interpret tracks)
Level 2 – the character is experienced in the wild and can interpret simple tracks.
Level 3 – the character is at home in the wild as they are in civilisation (perhaps even more so), they can interpret tracks fully and accurately.

Security
The character can interact with electronic and mechanical alarms and other security systems.
Level 1 – the character can identify the basics of a system
Level 2 – the character can work on basic systems
Level 3 – the character can work on advanced systems

Larcenary
The character is skilled at taking care of locks and basic security systems.
Level 1 – the character can pick a simple lock
Level 2 – the character can pick an advanced lock and spot simple security systems.
Level 3 – the character can pick a complex lock and deal with simple security systems.

Repair
The character is skilled at maintaining and repairing items. When this skill is gained, the character should choose to specialise in either mechanic or electrical repairs.
Level 1 – the character can repair simple items and restore basic armours.
Level 2 – the character can repair advanced items and restore most armours.
Level 3 – the character can repair complex items and restore all armours

Engineering
The character is skilled at designing and interacting with devices. When this skill is gained, the character should choose to specialise in either mechanic or electrical engineering – at higher levels the character gains access to both forms.
Level 1 – the character can design and interact with simple items.
Level 2 – the character can design and interact with advanced items.
Level 3 – the character can design and interact with complex items.

 

 

 

 

 

 

 

Newsflash

5000 REM Update

For our current information checkout our facebook page:

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This website is still managed & updated for player services and downloads but for up-to-date news we've moved over to facebook for day to day information.

 

-Drew

 
110213

 

Evening everyone,
A reminder that this Friday is the IC evening at the Glowing Dog, start time will be 1900 as usual.
Dates:
15th February (Friday) - IC evening
22nd February - Downtime Deadline
16/17th March - Day Event - it is looking likely that this will be the 16th as F&H is running on the Sunday. Anyone interested in attending please let me know by the 17th of February (this Sunday). So long as numbers are decent we will be running the Dark Valley mission where are all that training from January can be put into play. This will also be our first multi-site mission.
Mid April - Weekend Event/Indoor - this is dependent on a few things, though I have been told that F&H have a fest running on the 12th of April so it is unlikely to be then.
Any questions, please let me know.

 

-Drew

 

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